Mission brief: Find the Nerd
Assets: 26 and counting. Platforms: Android and web today, iPhone, iPad and kids on the way. Current build v1.0.5.
Version 1.0, headed for Google Play
Situation
Your mission is a small 3D world: A spinning polyhedron, anything from a cube up through an icosahedron and stranger solids, or a flat station slab. It has terrain, buildings, props and a live crowd walking its faces. You orbit and zoom the whole thing with touch, like holding a snow globe, and it keeps rotating while you search.
N.E.R.D. operatives and recruits are vanishing one by one, and no scanner can find them. Something came through the cracks between worlds: Tiny machines, thousands to a swarm, that hide their host from every scanner. The retired G.E.E.K. Initiative (Guides, Explorers, Engineers and Keepers) gathers at their old table on the ship, and you search through a little flying eye. Not one soul past twenty five has ever caught one.
One character in that crowd is your Asset, one of 26 and counting. Every mission opens with a brief: Their portrait, name, and the hand and back gear they are carrying. Nearly everyone down there wears glasses. The gear is what you are matching against, and the clock is already running.
About half of every ordinary crowd are N.U.L.L. holograms, decoy projections with a faint static wash. Never the Asset, never a mentor. The Prism Sweep dissolves them.
Objective
- Primary
- Find your Asset in the crowd and tap them before the clock runs out.
- Secondary
- Bystanders cost nothing but the moment it takes. Tap one and they say something nerdy while the clock keeps running. The beam brings the found ones home.
- Method
- Read the gear intel first. Then spin, search face by face, and close the distance.
Rules of engagement
- Study the brief before you deploy.Every mission opens with your Asset: Portrait, name and gear intel. Field gear starts unknown. Get Intel reveals exactly what your target is carrying, and that is what you are matching against, not a vibe.
- Mark what you have searched.Double tap marks a whole face as searched. White is searched, gold is pinned. The world turns, and your memory will not keep up on its own.
- Use the Signal Ping.A sonar pulse that beats faster the closer you are, with direction arrows. It tells you where, never who.
- Spend the Time Anchor.It freezes the clock and the crowd for 15 seconds. A still crowd is a much easier crowd.
- Run the Survey Sweep.It charts the empty ground white, so the faces with nobody on them stop wasting your time.
- Fire the Prism Sweep.It dissolves the N.U.L.L. holograms in the crowd. Half the faces you were staring at were never anyone.
- Catch the droids.Four of them fly the worlds, each its own body and colour, and catching one mid-mission banks its ability. B0-T, the Signal Droid, carries a Signal Ping. B1-T, the Time Droid, a Time Anchor. B2-T, the Survey Droid, a Survey Sweep. B3-T, the Prism Droid, a Prism Sweep. The brief lists which abilities a level can grant, and the first level teaches all four.
- Talk to the mentors.In the Campaign one appears on every level with a speech bubble, and tapping them pauses the clock for a story tidbit. In the Daily Mission and the Labs they are faces in the crowd. They are never targets.
Read the brief
Available assignments
- N.E.R.D. Campaign
- The main track. Thirty six levels across six chapters, in order: First Light, the launch base. The Frontier, outposts. The Belt, asteroid mining. Deep Field, alien flora. The Mirror, crystal and ice under an orbital lab. The Anomaly, worlds misbehaving. Three difficulties, multiple save slots, level select with star ratings, and the story between chapters.
- Daily Mission
- One mission a day, the same world for every player on Earth. Zero starting supplies, a calendar day streak with a growing bonus, and its own daily board. Afterwards the card opens your record: The catch, or the Nerd who got away, and back through the days.
- N.E.R.D. Labs: More games
- A collection of games on the same worlds. Infinite Initiative, the endless descent. Hall of Mirrors, where everyone has a double. Lightning Round, thirty seconds a world. Triple Signal, three assets and no mission ends early. Panic Ping, where the sonar works and the crowd knows. Each keeps its own saves and best score, and the Hall of Records holds every board in every mode.
- World Archives: Replay missions
- Pick a chapter, then any cleared world, with its stars and its best on screen as the score to chase. The Field Catalog lives here too: Everything you have caught, in 3D.
Known anomalies
Named twists, announced in the brief, waiting in the last sector. Twin Echo: "An exact double of the asset walks this world." Double Signal: Two assets, and the mission ends when both are found. Signal Malfunction: "The arrows cannot be trusted." The finale runs two of them at once.
Bring the mission home clean and the celebration is loud: A gold burst, confetti, a crowd cheer, and a score breakdown with speed, clean trace and perfect bonuses. Twenty sided worlds pay a nat 20 bonus for a flawless run.
Incoming traffic
Field reports: Daily Mission
Checking the boards...
Live scores from players who chose to post them. Names are whatever they typed.
Where to play
One game, several doors. Each has its own page with the details, the screenshots and the status. Store links land here as each one opens.
- WebIn tester beta now. Headed for a site like CrazyGames.
- AndroidVersion 1.0 for testers. Google Play next.
- iPhone and iPadIn the works. Target: Complete before Thanksgiving 2026.
- Kids editionIts own title art. Same target as Apple.
- PCA potential project. Ask for it.
- MacA potential project. Ask for it.
Current status
Find the Nerd 1.0 is on Android today, as a downloadable build for approved testers, and it is headed for Google Play. A web edition is in beta as well: The same worlds in a browser, trimmed for the format, aiming for a home on a site like CrazyGames. The game is fully localized in 15 languages: English, Spanish, French, German, Italian, Portuguese, Russian, Turkish, Vietnamese, Indonesian, Chinese, Japanese, Korean, Arabic and Hindi.
Testers get a personal login for the private tester area, where both the Android build and the web edition live, and send back what broke, what confused them, and what they enjoyed. Installed Android builds update themselves in one tap.
Note from the briefing officer
I have watched three trained observers spin a world twice and miss an Asset standing on the top face. Two of them never marked a single face as searched. One of them tapped B1-T and called it a catch. It was not a catch, though it did buy them 15 seconds.
Read the gear. Take the extra second. Dismissed.