Build Log

Every Find the Nerd build and what changed in it. Currently v0.10.50, 73 builds recorded.  ·  Back to the game page

Latest build

v0.10.50 2026-08-01

  • Smoother worlds: Crowds on the far side of the world now sleep until you swing around, and distant characters animate in efficient batches - The big cube faces benefit most
  • Every character casts a soft shadow at their feet - The crowd finally stands ON the ground
  • The starship flies nose-first now, on a closer lane you will actually see - And drags its shadow across the world below

v0.10.49 2026-08-01

  • Copy a whole item's tuning onto another: Every tuned pose plus its wrist curls lands on the benched item in one tap
  • New Structures bench in the editor: Preview any building and tune its world size, saved per structure

v0.10.48 2026-08-01

  • Nyla joins the cast: A new asset with her own full pose library, ready for crowds, target duty, the Asset Bay and the gear editor
  • Her built-in backpack means she carries hand gear only - Intel, decoys and the how-to all respect that

v0.10.47 2026-07-31

  • All 25 gear items rebuilt on Meshy's own simplified meshes (about 4k triangles each) - Same look, much lighter on the phone and a smaller download

v0.10.46 2026-07-31

  • Eight new gear items join the field kit: Instant camera, multi lens, headphones, mechanical puzzle, star chart and field journal in hand; greenhouse pack and solar pack on the back
  • All of them can be target intel, cycle in the how-to, and tune in the gear editor

v0.10.45 2026-07-31

  • A starship now circles every world in orbit - About a tenth of the world's size, each world on its own tilted lane
  • The little chapter worlds on the title screen fly their ships too

v0.10.44 2026-07-31

  • Copy from any pose: The editor's copy picker now lists every pose, not just tuned ones - An untuned pose copies exactly what it displays
  • Works on whatever is benched: Hand item, back item, or either wrist (wrists copy from poses with a tuned curl)

v0.10.43 2026-07-31

  • Your tuned gear placement now shows everywhere: The title screen, the target dashboard, pause help, the Asset Bay, mission portraits and the dance party all use the exact editor values
  • Switching characters in the editor keeps your camera exactly where you had it - No more re-framing to the opening shot

v0.10.42 2026-07-31

  • Tuned rows are untouchable now: A stray tap on the touchpad no longer re-grids the row you were only looking at
  • A gesture can only ever write the exact row named at the top of the bench - Never a silently retargeted one
  • Undo history only records gestures that actually changed something

v0.10.41 2026-07-31

  • The bench seats cycle their own gear: Tap Hand item again for the next device, tap Back item for the next pack
  • The Back seat is always live - Tapping it with nothing worn equips the first back item

v0.10.40 2026-07-31

  • Switching characters keeps the same pose now - The browse and editor carry the pose across, not its slot number

v0.10.39 2026-07-31

  • Both wrists bend on every character now - The free hand was stuck, which locked lefty wrists entirely
  • Nerdette's runaway right-wrist value from the stuck era is cleared, ready to tune for real

v0.10.38 2026-07-31

  • The carry tablet is hand-fitted to all four assets now - Every character holds it their own way
  • Each wrist curl is personal too, from the Nerd's gentle turn to Nerdette's full flip

v0.10.37 2026-07-31

  • Bending a wrist never moves the held gear anymore - The hand articulates, the item holds its place
  • A Freeze toggle on the character side pauses the animation - Tune against a still pose
  • Alf's latest tuning merged: Personal curls for Zack and the Nerd, tablet re-seats for the Nerd and Zuri

v0.10.36 2026-07-31

  • The bench seats four: Hand item, back item, left wrist, right wrist - Pick what the touchpad edits
  • In wrist mode the pad bends the hand: Drags and twist all rotate, no pinch
  • Every character owns their wrist curls now - And copy/paste carries them between characters
  • Reset row zeroes a wrist like any other row; undo stacks everything in one history

v0.10.35 2026-07-31

  • Tuning is per character now: Every edit belongs to exactly one character, one pose, one item
  • Save shows its manifest first - The exact character/pose/gear rows it will write - Then commits on confirm
  • Switching gear away from unsaved edits asks: Save all, discard that item, or keep editing
  • Paste a placement onto another pose, another same-slot item, or another character - Cross-character pastes auto-adjust to the new skeleton
  • Alf's latest field tuning merged: Three mounts, new pose offsets, lefty defaults and a Zuri override

v0.10.34 2026-07-30

  • The axis arrows can hide: An Axes toggle joins the view buttons
  • The hand and back gear buttons move onto the character side, right where you watch the change
  • Two-finger twist on the character spins them - Same surface as pinch-zoom and the asset tap

v0.10.33 2026-07-30

  • Alf's field tuning lands: The tablet re-seated, with bent wrists in the carry hold
  • Left-handed characters get their own hand-gear placements - Tune once on a lefty and every lefty inherits it
  • Right-handed placements stay the default for everyone else - New characters start from their handedness
  • Fixed the asset card scrambling after leaving the editor - The character sits above the buttons again

v0.10.32 2026-07-30

  • Browse characters wearing the SAME gear - Stepping assets no longer strips them
  • Tap the character inside the editor to switch who is wearing the benched item
  • Nothing saves by itself anymore: A Save button confirms twice, first reporting how many characters and poses the change touches
  • A pulsing AFFECTS: ALL CHARACTERS banner shows the blast radius; tap it to narrow to one character
  • The axis arrows and ring slim down to a quarter the width and an eighth the length
  • The touchpad legend wears the axis colors - Each gesture names its colored axis
  • Wrist bends now belong to the pose AND the held item together

v0.10.31 2026-07-30

  • Pinch to zoom the character view itself
  • Undo and Redo in the editor - 20 steps in each direction
  • Labeled axis arrows through the character in the item's own space, bright on the axes you are editing
  • A colored ring circles the current rotation axis
  • Move and Rotate axes toggle separately
  • Copy and paste a hand item's placement between devices
  • Wrist bends no longer drag the held item along - The hand articulates around it

v0.10.30 2026-07-30

  • The editor opens looking right at the benched item: Back items show the back, hand items show the carry hand
  • An Axis toggle above the pad cycles X/Y/Z - It names what up/down (and the twist) drives, and what left/right drives
  • Copy a tuned pose's offsets into an untuned pose with one pick
  • Wrist buttons: Bend each hand about the focus axis, per pose - The held gear follows
  • Reset view re-frames the item

v0.10.29 2026-07-30

  • Touchpad edits show live in every pose now: In Generic and Char scope the item sits on its real mount while you tune it
  • The editor splits the screen evenly - Character left, controls right - So the touchpad has room for two hands
  • The pad also hears every input style the phone offers, with a tiny corner counter showing what arrives

v0.10.28 2026-07-30

  • The gear editor's steppers give way to a touchpad: Drag to move, pinch to scale, twist two fingers to rotate
  • Gestures work in view space - Orbit the character to reach the other axes
  • Values snap to tidy numbers when you lift your fingers; Touch: Fine for delicate work
  • The finale party gets real dancers: The assets cycle their celebration moves - No more T-poses
  • The party floor now belongs to the assets plus a few aliens and robots

v0.10.27 2026-07-30

  • Updating now really installs: After the download, the Android installer opens on its own
  • (The app was missing the install permission - The download finished and then nothing could happen)

v0.10.26 2026-07-29

  • The editor knock always answers: Seven taps open the bench even with empty hands (the tablet jumps in)
  • The Signal Droid counts along - "editor 4/7" appears so a missed knock is never a mystery

v0.10.25 2026-07-29

  • The gear editor goes full screen: Orbit, pan and zoom the character while you tune
  • Three tuning scopes: Everyone, this pose only, or this character only
  • Every pose can now carry its own hand and back item offsets
  • Character-specific gear specs override the generic ones - For bigger and smaller builds
  • Cycle poses and gear without leaving the bench; fine and coarse steps
  • Every change journals to files on the phone the instant it happens

v0.10.24 2026-07-29

  • The gear editor follows along: Change hand or back gear and it retargets to the new item
  • Editor numbers now survive on the phone - Every tweak is journaled to a file Claude can read
  • The portable scanner rides high, per the first field-tuned placement

v0.10.23 2026-07-29

  • A hidden gear editor: Seven taps on the Signal Droid in How to Play opens live mount tuning
  • The laptop opens properly - Screen to the face, keyboard to the hands
  • The briefcase shrinks and hangs at the side like the viola
  • Gear placement gets its own reference page for the workshop

v0.10.22 2026-07-29

  • The finale honors the brigade: Every asset parades first with a military ID and bio, then the aliens and robots
  • Nineteen new character biographies, from Socket Vale to Floaty Jelly
  • The ending closes on the Initiative's new words
  • The viola drops further per field direction

v0.10.21 2026-07-29

  • Gear at real-world scale: A meter-long energy sword, a palm-size Rubiks cube, a laptop-size laptop
  • The viola drops lower and rolls to its new angle

v0.10.20 2026-07-29

  • Seventeen new gear pieces join the rotation: Energy sword, Klingon weapon, tricorder, laptop, Atari system, Gameboy, game controller, briefcase, Rubiks cube, alien plushy, sample vial, ghost trap in the hand - Jetpack, alien backpack, duffle bag, explorer pack, science pack on the back
  • Browse them all with the Hand and Back buttons in How to Play
  • The viola sits lower in the arm

v0.10.19 2026-07-29

  • The viola rides perpendicular under the wrist, the way a case is actually carried
  • Level previews spin quicker again - One lap every 20 seconds - And turn the other way

v0.10.18 2026-07-29

  • The T-pose is banished - Standing assets always use a real idle
  • The viola hangs properly in the walk: Vertical, hand at the top of the case
  • Sitting hides back gear - Nobody sits through a cello
  • Crash logging enabled so the next crash tells us where it happened

v0.10.17 2026-07-29

  • Meet Zack and Zuri - Two new potential assets with the full move library
  • Zuri brings a brand-new idle to the pose collection

v0.10.16 2026-07-28

  • Pose and gear rules: Gestures, idles and celebrations are empty-hand poses
  • The viola case rides the walking poses, never the carry hold
  • Viola in hand never pairs with the cello on the back
  • The menu Nerd waits with just his backpack - Hands free to breathe

v0.10.15 2026-07-28

  • The viola case is now carried in hand - Cradled up front where you can spot it
  • Anyone with hand gear starts in the carry walk, in the browser and in the game
  • How to Play browse: Tap the asset to see the next one - The arrows are gone
  • The gear buttons name what is worn: Hand: Tablet, Back: None
  • The still-frame pose retires; every pose in the cycle is a real animation
  • Gear and pose changes no longer trigger other changes by themselves
  • The menu Nerd holds his gadget naturally while he breathes and looks around

v0.10.14 2026-07-28

  • The menu Nerd now breathes and looks around while he waits

v0.10.13 2026-07-28

  • The Nerd renders correctly on phones - No more shredded or speckled model
  • The pose button in How to Play names the current pose right away

v0.10.12 2026-07-28

  • The update banner finally works - The app was shipping without internet access
  • Alf and Zuly rebuilt on their new rigs - The animation library now plays correctly

v0.10.11 2026-07-28

  • Alf and Zuly learned 17 new moves - Waves, phone calls, chats, cheers and more
  • Crowd assets now stop to gesture and amble with personality
  • Finding the Nerd triggers a real celebration, then a bright spark-burst blip-out with a new zap
  • Tapping the wrong asset gets a proper shrug - The Meshy 'no'
  • Carried items ride the new two-hand carry walk
  • How to Play cycles every pose, with a button naming each one
  • Level previews turn three times slower - One lap every 30 seconds
  • Screenshots now live at the bottom of findthenerd.com too

v0.10.10 2026-07-28

  • Level select worlds turn at a relaxed pace - One lap every 10 seconds, in finer steps
  • In-app updates now download without a password

v0.10.9 2026-07-28

  • The hero goes by The Nerd now - Rift Runner

v0.10.8 2026-07-27

  • Level select worlds now ROTATE - Every preview is a slow turntable of the real level
  • Worlds sized between the classic and the big versions
  • Mission brief environment view backs off for a fuller look
  • A much smaller download - Old texture gunk cleaned out
  • Vex Marshal rejoins the crowd; the assets are Alf and Zuly

v0.10.7 2026-07-27

  • Bigger worlds with double the crowd, at every difficulty
  • Every crowd member is unique across the level - Memorable faces work like landmarks
  • When someone must repeat, never on the same face

v0.10.6 2026-07-27

  • Meet Alf B. Centuri and Zuly Starling, Chief Exploration Officer
  • The tutorial can be skipped on first play, and replayed anytime from Settings
  • Update now downloads and installs right from the game
  • Difficulty shows on the main menu; changing it lives in Settings
  • The language list is finally readable
  • How to Play and the finale message now speak all 15 languages

v0.10.5 2026-07-27

  • The big texture diet: A much smaller download and faster loading, with no visible difference

v0.10.4 2026-07-27

  • B0-T has his body back - He was flying invisible and missing from the brief
  • Tutorial droids always appear on your starting face
  • No BONUS label when no droids rolled in
  • Brief portrait sits centered; targets hold their revealed item in the brief, dashboard and how-to

v0.10.3 2026-07-27

  • Leaner install - Unused animation files pruned

v0.10.2 2026-07-27

  • In-game How to Play shows your target walking - Holding their item once intel reveals it
  • Cleaner How to Play spacing; gear buttons now live only in the main-menu browser
  • Eight more retired figures fully removed - Leaner install

v0.10.1 2026-07-26

  • Mission brief bystanders always walk, never idle
  • Character names and titles now come from the editable character sheets

v0.10.0 2026-07-26

  • New named crowd members: Socket Vale, Draxi the purple dragon, Servo Hex, and Lumen returns
  • Standing figures now gather near walls and buildings, or huddle in small discussions
  • Mission brief polish: Centered portraits, stacked intel lines, and a mover-only situation lineup with an alien and a robot
  • Duplicate characters removed, including the second dragon

v0.9.99 2026-07-26

  • Instrument cases sling toward the carry arm so the free swinging arm clears them - Mirrored for lefties
  • Cases only appear on characters who are also holding something
  • Alf's satchel is 25% bigger, just for him
  • Case tops sit a touch closer to the head

v0.9.98 2026-07-26

  • Cello and viola tops now tilt the other way, per review
  • Left-handed characters sling instrument cases across the back the mirrored way
  • Vex Marshal holds items further forward and walks with his arms a bit more relaxed

v0.9.97 2026-07-26

  • Viola case rides higher on the back and is a bit bigger
  • Cello and viola tops angle further away from the head

v0.9.96 2026-07-26

  • Fixed Vex Marshal's carry pose - His arm no longer disappears into his body when holding an item

v0.9.95 2026-07-26

  • Vex Marshal joins Alf and Zuly as a potential asset
  • At most one of any potential asset per level - No more Spaceman look-alike crowds
  • Fourteen stiff walkers retired to standing figures (new Retired shelf in the Asset Bay)
  • Held items sit lower and more naturally in the hand
  • Cello and viola cases are bigger and lean away from the carry arm and head

v0.9.94 2026-07-26

  • 19 new walking crowd characters - Humans, aliens and robots with real walk and run animations
  • 18 new props and 5 new buildings fill out the worlds
  • Crowds now mix the new walkers in with the bots and scenery

v0.9.93 2026-07-26

  • Fixed Zuly's left wrist - The held device no longer clips through her hand

v0.9.92 2026-07-26

  • LTC Zuly Spaceman is left-handed - She carries items in her left hand
  • Held items hang naturally from the grip while walking and running
  • Cleaner How to Play text layout
  • Leaner crowds: One Alf and one Zuly per face, the rest bots and scenery

v0.9.91 2026-07-26

  • The tactical drone and floaty jelly now FLY - Real drone movement, up and down included
  • The delivery bot and cleaner bot roll around the worlds
  • Moving bots appear under Crowd in the Asset Bay; standing bots stay under Terrain
  • Viola case 20% bigger in the game, and properly smaller than the cello in the Asset Bay
  • The stack of files sits better in the hand

v0.9.90 2026-07-26

  • Fixed the double-portrait glitch when revealing intel in the Mission Brief
  • Backpack, cello, and viola resized; floppy disk sits better in the hand
  • Difficulty is now a labeled toggle: Easy / Normal / Hard
  • Stability work in the How to Play and Asset Bay browsers

v0.9.89 2026-07-26

  • What's New: Updating now shows you everything that changed since your version
  • Update check moved to the public site - No login needed

v0.9.88 2026-07-26

  • Get Intel now shows the target WEARING their gear in the brief and dashboard
  • No look-alike twins on Easy and Normal - Same-model decoys are Hard only
  • Back gear is much bigger and easier to spot
  • The game checks for newer versions and offers an update
  • Menu: Chapter row centers on the chapters you can see

v0.9.87 2026-07-26

  • Beta builds expire after one week and point you to the newest download

v0.9.86 2026-07-26

  • Held items are twice as big - You can finally read the tablet
  • Hand Gear and Back Gear buttons in How to Play cycle items separately
  • Characters hold items up toward their eyes

v0.9.85 2026-07-26

  • New gear piece: The Viola Case (smaller sibling of the cello case)
  • Tap always changes pose; gear has its own button now
  • Fixed oversized items in the Asset Bay
  • Steadier main menu layout

v0.9.84 2026-07-26

  • Meet the stars: Dr. Alf Spaceman and LTC Zuly Spaceman
  • Every world's crowd is now Spacemans in different gear - Spot the details
  • No decoy ever carries the target's exact gear combination

v0.9.83 2026-07-26

  • New Asset Bay in How to Play: Browse all items, terrain, and characters
  • Every mission now offers Get Intel - Learn the target's exact gear
  • The menu Nerd carries a different gadget every launch

v0.9.82 2026-07-26

  • The hero has a name: Dr. Alf Spaceman - Chief Nerd
  • New mechanic: The target carries hidden gear; watch a transmission to reveal it
  • Single tap cycles poses in How to Play; high scores are per difficulty

v0.9.81 2026-07-26

  • Characters can wear backpacks and carry items
  • How to Play models walk, run, and pose on tap
  • The tutorial runs automatically on your first Chapter 1 start

v0.9.80 2026-07-26

  • The new Nerd is now the hero - And he matches the logo
  • Every sentence starts with a capital letter, in all 15 languages

v0.9.79 2026-07-26

  • Two new characters join the cast
  • All characters get proper idle animations

v0.9.78 2026-07-26

  • Level select shows real level previews with buildings and terrain
  • The How to Play cast is called ASSETS everywhere
Full development log (353 commits)

2026-08-01

  • 01:17 feat: the starship drags its shadow across the world
  • 01:14 perf: far-side face sleep, tiered animation strides, blob shadows
  • 01:14 fix: starship flies nose-first on a closer lane
  • 00:45 feat: v0.10.49 - copy-from-item and the Structures bench
  • 00:43 feat: copy-from-item and the Structures bench
  • 00:34 feat: Nyla joins the cast; carry slots honored everywhere
  • 00:34 asset: Nyla - canvas rigged biped with her full 20-clip library

2026-07-31

  • 23:27 feat: v0.10.47 - all gear on Meshy 4k remesh meshes
  • 23:27 data: the nerd flies a jetpack in all 19 poses; local carry lands on every asset
  • 23:24 asset: all 25 gear items on Meshy remesh 4k meshes
  • 22:31 feat: v0.10.46 - eight new gear items in the field kit
  • 22:30 feat: the new gear joins the kit - intel rolls, how-to, editor bench
  • 22:30 asset: eight new gear models - cameras, headphones, puzzle, charts, packs
  • 22:20 feat: v0.10.45 - the starship in orbit; new-account Meshy inventory
  • 22:20 feat: a starship circles every world in orbit
  • 22:20 asset: the starship - remesh-rescued from the new Meshy account
  • 21:26 feat: v0.10.44 - copy from any pose on every bench
  • 21:26 feat: copy gear placement from ANY pose - hand, back, and wrists
  • 20:27 fix: token refresh skips the current dir - self-copy stderr killed publish
  • 20:25 feat: v0.10.43 - editor values everywhere, view-stable character switch
  • 20:25 feat: editor keeps the working view across character switches
  • 20:25 fix: tuned gear rows apply on every screen, not just in-game and editor
  • 20:06 data: the nerd claims the local carry walk - tablet row plus wrist curl
  • 19:57 fix: v0.10.42 - row integrity: no stray-tap snap, no silent retarget
  • 19:16 feat: v0.10.41 - bench seats cycle their gear
  • 19:14 data: zuri shrug personalized - tablet off the template, new wrist curl
  • 18:59 fix: v0.10.40 - equivalent poses carry across character switches
  • 18:56 data: tablet spreads into the gaits and gestures across the cast
  • 18:26 fix: v0.10.39 - the inert free hand: both wrists bend on every character
  • 18:23 feat: v0.10.38 - full four-asset tablet fitting from the field
  • 18:03 feat: v0.10.37 - wrist-decoupled gear, freeze toggle, field merge
  • 17:41 docs: gear editor wrist bench reference
  • 17:40 feat: v0.10.36 - wrist bench seats, per-character curls, unified undo
  • 08:13 feat: v0.10.35 - per-character tuning rows, save manifest, wide paste

2026-07-30

  • 23:11 feat: v0.10.34 - view-side gear buttons, axes toggle, character twist
  • 22:53 feat: v0.10.33 - handed gear defaults, field tuning merged, card fix
  • 22:35 feat: v0.10.32 - explicit save, gear-persistent browse, per-item wrists
  • 21:56 feat: v0.10.31 - undo/redo, axis gizmo, split axes, pinch view, wrists
  • 08:27 fix: token refresh never worked - PS 5.1 stripped the quotes
  • 08:12 feat: v0.10.30 - item framing, explicit axes, pose copy, wrist tuning
  • 07:47 fix: v0.10.29 - touchpad edits show live in every pose, half-screen bench
  • 00:47 feat: v0.10.28 - gear touchpad + real party dancers
  • 00:35 fix: v0.10.27 - self-update really installs

2026-07-29

  • 23:47 fix: v0.10.26 - the editor knock always answers
  • 21:16 chore: build stamp + bundle regen from v0.10.25 export
  • 21:16 feat: v0.10.25 - full-screen gear editor, per-pose offsets, char overrides
  • 20:53 chore: build stamp + bundle regen from v0.10.24 export
  • 20:52 feat: v0.10.24 - editor follows gear, edits journaled, scanner field-tuned
  • 08:44 chore: build stamp + bundle regen from v0.10.23 export
  • 08:44 feat: v0.10.23 - hidden gear editor, gear-mounts doc, placement pass
  • 08:24 chore: build stamp + bundle regen from v0.10.22 export
  • 08:24 feat: v0.10.22 - the brigade activated: finale IDs, crowd sheets
  • 08:09 chore: build stamp + bundle regen from v0.10.21 export
  • 08:09 feat: v0.10.21 - gear at real-world scale, viola per direction
  • 08:02 chore: build stamp + bundle regen from v0.10.20 export
  • 08:02 feat: v0.10.20 - seventeen gear pieces join the rotation
  • 01:16 chore: build stamp + bundle regen from v0.10.19 export
  • 01:16 feat: v0.10.19 - viola perpendicular under the wrist, previews reversed
  • 00:31 chore: build stamp + bundle regen from v0.10.18 export
  • 00:31 feat: v0.10.18 - T-pose banished, sit hides back gear, viola walk grip
  • 00:24 chore: build stamp + bundle regen from v0.10.17 corrected export
  • 00:24 fix: Zack and Zuri get the device-safe import overrides
  • 00:19 chore: build stamp + bundle regen from v0.10.17 export
  • 00:19 feat: v0.10.17 - Zack and Zuri join the assets
  • 00:03 docs: the animation set is 19, not 20 - the canvas refuses plain Idle

2026-07-28

  • 23:44 chore: build stamp + bundle regen from v0.10.16 export
  • 23:44 feat: v0.10.16 - pose and gear rules, with the doc to match
  • 23:01 chore: build stamp + bundle regen from v0.10.15 export
  • 23:01 feat: v0.10.15 - how-to browse polish + the hand-held viola
  • 12:14 chore: build stamp + bundle regen from v0.10.14 export
  • 12:14 feat: v0.10.14 - the menu Nerd breathes and looks around
  • 12:02 chore: build stamp + bundle regen from v0.10.13 export
  • 12:02 fix: v0.10.13 - device-only mesh and texture corruption cured
  • 08:29 chore: build stamp + bundle regen from v0.10.12 export
  • 08:27 feat: v0.10.12 - internet permission on, assets on their true rig
  • 08:27 chore: purge texture/buffer spills from the failed staging attempts
  • 08:26 fix: assets rebuilt on the remeshed-biped rig - the library plays clean
  • 08:06 fix: one-tap update actually survives the next publish
  • 08:00 chore: build stamp + bundle regen from v0.10.11 export
  • 08:00 feat: v0.10.11 - previews at a 30-second lap, site gallery goes public
  • 07:59 feat: the animation library goes live - 17 Meshy moves per asset
  • 07:59 feat: animation staging pipeline - Meshy clips into character GLBs
  • 01:37 chore: build stamp + bundle regen from v0.10.10 export
  • 01:35 feat: v0.10.10 - level previews slow to a 10-second lap
  • 01:35 feat: daily site screenshots - four canonical shots, auto-refreshed
  • 01:11 chore: build stamp + bundle regen from v0.10.9 export
  • 01:11 feat: v0.10.9 - The Nerd, Rift Runner (update-flow test)
  • 01:11 fix: serve the self-update mirror as update.bin to clear the auth wall
  • 00:59 feat: rotating self-update token + animation order sheet + animate tool

2026-07-27

  • 23:32 chore: build stamp + bundle regen from v0.10.8 export
  • 23:31 feat: v0.10.8 - rotating previews, poisoned-pipeline cure, cast calls
  • 21:45 chore: build stamp + bundle regen from v0.10.7 export
  • 21:45 feat: v0.10.7 - bigger worlds, double crowds, unique casting pool
  • 21:22 chore: build stamp + bundle regen from v0.10.6 export (159 md bundled)
  • 21:22 feat: v0.10.6 - Centuri and Starling, tutorial skip, self-update, i18n
  • 20:56 chore: build stamp + bundle regen from v0.10.5 export
  • 20:56 feat: v0.10.5 - the texture diet: all non-asset models at 512
  • 16:33 chore: build stamp + bundle regen from v0.10.4 export
  • 16:33 fix: v0.10.4 - restore B0-T's body, tutorial droids in reach, brief polish
  • 07:01 chore: build stamp + bundle regen from v0.10.3 export
  • 07:01 chore: v0.10.3 - prune six orphaned GLBs the catalog caught
  • 06:46 chore: build stamp + bundle regen from v0.10.2 export
  • 06:46 feat: v0.10.2 - intel-aware in-game how-to, eight walkers removed
  • 06:22 feat: asset catalog + snapshot tooling

2026-07-26

  • 23:35 chore: build stamp + bundle regen from v0.10.1 export (139 md bundled)
  • 23:35 feat: v0.10.1 - character sheets go live, brief bystanders always walk
  • 23:24 chore: build stamp + bundle regen from v0.10.0 export
  • 23:24 feat: v0.10.0 - named cast, staged loiterers, brief polish, char sheets
  • 23:02 chore: build stamp + bundle regen from v0.9.99 export
  • 23:02 feat: v0.9.99 - cases sling toward the carry arm, per-wearer scales
  • 22:42 chore: build stamp + bundle regen from v0.9.98 export
  • 22:42 feat: v0.9.98 - case orientation flip, lefty sling, Vex posture knobs
  • 22:18 chore: build stamp + bundle regen from v0.9.97 export
  • 22:18 feat: v0.9.97 - viola higher and bigger, case tops tilted off the head
  • 21:43 chore: build stamp + bundle regen from v0.9.96 export
  • 21:43 fix: v0.9.96 - rest-independent carry pose, Vex arm restored
  • 21:25 chore: build stamp + bundle regen from v0.9.95 export
  • 21:25 feat: v0.9.95 - retirement review, Vex promoted, one asset per level
  • 21:25 chore: gear-placement probe renderer
  • 20:42 chore: build stamp + bundle regen from v0.9.94 export
  • 20:41 feat: v0.9.94 - the library lands: 19 walkers, 18 props, 5 buildings
  • 20:41 chore: archive failure report + runtime glb thumbnail tool
  • 18:39 chore: build stamp + bundle regen from v0.9.93 export
  • 18:36 fix: v0.9.93 - Zuly's left wrist, probed not guessed
  • 18:27 chore: build stamp + bundle regen from v0.9.92 export
  • 18:24 feat: v0.9.92 - left-handed Zuly, the dangle grip, leaner crowds
  • 18:09 feat: gamelog.txt - the full commit log, published for the site cron
  • 18:02 feat: gamelog becomes the full build log - all agents, all days
  • 17:49 feat: gamelog.md - the journal condensed, published with every release
  • 17:40 chore: build stamp + bundle regen from v0.9.91 export
  • 17:36 feat: v0.9.91 - the bots take flight
  • 16:32 chore: build stamp + bundle regen from v0.9.90 export
  • 16:28 fix: v0.9.90 - intel double-portrait, gear sizes, labeled difficulty
  • 16:25 chore: build stamp + bundle regen from v0.9.89 export
  • 16:21 feat: v0.9.89 - What's New notes, public update files
  • 16:08 chore: build stamp + bundle regen from v0.9.88 export
  • 16:05 feat: v0.9.88 - live version check, geared intel portraits, no twins till Hard
  • 15:50 chore: build stamp + bundle regen from v0.9.87 export
  • 15:45 feat: v0.9.87 - betas expire after a week
  • 15:40 fix: publish actively scrubs secret/ - beta1 is the only APK home
  • 15:34 feat: v0.9.86 - readable hand gear, split gear buttons, centered ladder
  • 15:23 chore: post-build regen
  • 15:20 feat: v0.9.85 - anchored menu, the Gear button, a proper still, viola case
  • 14:57 chore: post-build regen
  • 14:53 feat: v0.9.84 - LTC Zuly Spaceman, and the whole crowd goes posable
  • 14:45 chore: 3D-texture import variants for idle-clip and nerdette textures
  • 14:42 feat: v0.9.83 - the Asset Bay, posable-only targets, tighter menu
  • 14:11 chore: story bundle regen
  • 14:08 feat: v0.9.82 - Dr. Alf Spaceman, gear as intel, the Asset Bay
  • 13:17 chore: story bundle regen
  • 13:14 feat: v0.9.81 - dressed title Nerd, pose browser, cleaner menu, tutorial flow
  • 13:14 feat: the attachment system - back items, carry pose, six new decoys
  • 12:21 chore: story bundle regen + idle-clip extracted texture
  • 12:17 fix: sentence caps in the story markdowns, all 15 languages
  • 12:13 chore: regenerate story bundle for cast-names change
  • 12:12 fix: assets everywhere, and every sentence starts with a capital
  • 12:12 feat: v0.9.80 - the new Nerd takes the hero slot; the original retires
  • 11:38 fix: borrow the-nerd's idle clip for the two new cast members
  • 11:18 feat: v0.9.79 - Nerd Mk II and The Nerdette join the cast
  • 04:29 feat: import the new Meshy accessories; archive the whole account
  • 04:08 fix: publish to beta1, where the testers actually are
  • 03:54 feat: v0.9.78 - level select shows the real level, twice the size
  • 03:53 feat: --shotcam, a capture camera that frames a whole world
  • 03:53 fix: the how-to calls the nerds ASSETS, not SUSPECTS

2026-07-25

  • 22:52 feat: capture-only debug flags for video b-roll (--seed, --nohud, --orbit)
  • 13:07 chore: optional dev-journal capture hook in rebuild.ps1
  • 03:04 feat: v0.9.77 - buildings-only dance backdrop, genuinely bold stars
  • 02:52 feat: v0.9.76 - dance stage dressed like a real level; brighter stars everywhere
  • 02:43 fix: v0.9.75 - dance party guests stream in (first-run freeze fix)
  • 02:34 fix: v0.9.74 - dance party is ONE real 3D scene with the whole cast
  • 02:23 feat: v0.9.73 - three nerd variants, dance floor on L1's underside, calmer dance
  • 02:08 feat: v0.9.72 - variants promoted to new characters + two more hue trials
  • 01:57 feat: v0.9.71 - 3D dance moves, cast recolor variants, good-build-1 tag
  • 01:14 fix: v0.9.70 - konami codes now register reliably on device
  • 00:48 feat: v0.9.69 - Final Chapter unlock celebration + Hard-finale dance party
  • 00:07 feat: v0.9.68 - chapter stars = level average, per-difficulty unlocks, honest rescue respawn

2026-07-24

  • 23:18 feat: v0.9.67 - level select w/ 3D previews, finale konami, d20 rumor, menu fixes
  • 22:47 feat: v0.9.66 - Chapter 3 (Archimedean solids) + The Final Chapter, tutorial polish
  • 22:22 feat: v0.9.65 - relaxed Perfect, Nat 20 bonus, per-difficulty chapter gates, continue-row fix
  • 21:45 feat: v0.9.64 - drone-probe B0-T only, clear-spot spawns, tutorial locks, konami dev pass
  • 21:13 feat: v0.9.63 - phantom-droid fix, brief on skip, Perfect +200, chapter-complete banner
  • 20:00 feat: v0.9.62 - freeze taps, Perfect!, chapter row w/ scores, name entry
  • 19:29 feat: v0.9.61 - Chapter 2 (Platonic ladder x2) + chapter select
  • 19:07 chore: i18n generator Signal Droid rename + refreshed hashes
  • 19:07 feat: v0.9.60 - honest droid odds, Signal Droid, ad-only rescues x3
  • 18:29 feat: v0.9.59 - deployments are sighting odds, shown and sold honestly
  • 17:51 feat: v0.9.58 - instant deploy rewards, Mission Mishap caps, even buttons
  • 17:26 fix: v0.9.57 - deploys verified + random faces, brief layout breathes
  • 16:55 feat: v0.9.56 - no more em dashes, deploy rework, B0-T lesson, mishap
  • 16:17 feat: v0.9.55 — B0-T the Ping Droid, droid economy, visible fake ads
  • 13:45 feat: v0.9.54 — ad surfaces everywhere, B1-T sightings, tutorial fixes
  • 03:41 feat: rewarded-ad system (simulated) — rescue continue + ping restock

2026-07-23

  • 23:23 fix: title buttons now translate; Settings no longer crowds Back
  • 23:19 chore: track lang_test uid
  • 23:19 feat: bundle Noto fonts — all 15 languages now selectable
  • 22:46 fix: gdignore the android gradle template (its project.godot broke the import step and aborted rebuild.ps1) + regenerate story bundle with the 98 localized markdowns
  • 22:44 chore: bump to v0.9.50 (Android code 59)
  • 22:44 feat: 15-language localization
  • 22:44 feat: Resume button + SITUATION panel in the Mission Brief
  • 20:31 chore: track android build template version stamp
  • 20:31 feat: Google Play AAB export pipeline + release doc
  • 17:25 perf: texture diet — 217 MB APK down to 68 MB
  • 17:04 chore: regenerate story bundle (mark credit wording)
  • 17:02 chore: bump to v0.9.48 (Android code 57)
  • 17:02 fix: Skip really skips the brief; marks only pay when correct
  • 16:43 chore: regenerate story bundle (tutorial gold steps + wording)
  • 16:42 docs: how-to-play wording tweak (ampersand escape -> "and")
  • 16:41 chore: bump to v0.9.47 (Android code 56)
  • 16:41 feat: title menu rework + bigger haptic switch
  • 16:41 feat: gold mark pins, x5 start clocks, Skip skips the brief
  • 16:41 fix: wall-bump haptic re-fires on every approach + camera state doc
  • 15:55 fix: strip UTF-8 BOMs (settings.tscn broke import) + bundle tutorial.md
  • 15:53 chore: bump to v0.9.46 (Android code 55)
  • 15:53 feat: tutorial guided callouts, green-check steps, editable wording
  • 15:53 feat: Settings sub-pages, per-item sliders, edge/bump haptics
  • 13:36 chore: v0.9.45 bump (code 54) + regenerated story bundle + uid
  • 13:35 feat: Tutorial UI — title button, HUD instructor card, settings flag
  • 13:35 feat: reveal beam is now a spotlight cone; Tutorial training sim core
  • 13:35 fix: How to Play tap-to-walk — jitter tolerance + double-fire dedupe
  • 00:21 chore: bump to v0.9.44 (Android code 53)
  • 00:20 feat: difficulty in Settings, airy title, tap-to-walk, drop 2 models

2026-07-22

  • 23:53 chore: bump to v0.9.43 (Android code 52)
  • 23:53 feat: unified How to Play panel; brief waits for READY, no OPORD
  • 23:30 chore: bump to v0.9.42 (Android code 51)
  • 23:29 feat: Mission Brief OPORD, shared panel style, UI consistency pass
  • 20:53 chore: bump to v0.9.41 (Android code 50)
  • 20:53 feat: L2 briefing tumbles vertically; quieter faster coins; 15 s freeze
  • 20:25 chore: bump to v0.9.40 (Android code 49)
  • 20:25 feat: level briefing card, Mission Summary header, marked-face bonus
  • 19:56 chore: bump to v0.9.39 (Android code 48)
  • 19:56 feat: energize/de-energize sweeps for face marking
  • 19:44 chore: bump to v0.9.38 (Android code 47)
  • 19:44 feat: roll-latched controls, golden reveal beam, prop pads, people collision
  • 19:22 chore: bump to v0.9.37 (Android code 46); sweep generated files
  • 19:22 fix: rim escape/entry, edge-climb clamp, coin cadence + results title
  • 19:02 chore: bump to v0.9.36 (Android code 45)
  • 19:01 fix: edge-roll ping-pong, rim camera hold, and the fringe frame
  • 17:11 chore: bump to v0.9.35 (Android code 44)
  • 17:11 fix: fly-focus is a surface WALK with edge folding (slab bounce fix)
  • 16:15 chore: bump to v0.9.34 (Android code 43)
  • 16:15 feat: rim borders with inertia, altitude close-up, earnings table + coins
  • 15:34 chore: bump to v0.9.33 (Android code 42)
  • 15:34 fix: reveal focus/LOS, forward rolls, ping early-off, bonus wording
  • 14:41 chore: bump to v0.9.32 (Android code 41)
  • 14:41 fix: forward edge crossings, terrain dips, and exact-contact zoom
  • 14:29 chore: bump to v0.9.31 (Android code 40)
  • 14:29 feat: blocking camera collision, uniform close zoom, exit autocorrect
  • 14:10 chore: bump to v0.9.30 (Android code 39)
  • 14:10 feat: Save & Quit with full world snapshot; quieter marks; Load Save
  • 14:10 feat: fly-focus rides the solid surface and rolls over edges
  • 13:49 chore: bump to v0.9.29 (Android code 38)
  • 13:49 feat: per-level starfield
  • 13:49 fix: camera collision + the endless-rotation close-up bug
  • 13:49 fix: remove legacy origin slab and dressing/crowd scene nodes
  • 13:31 chore: bump to v0.9.28 (Android code 37)
  • 13:31 feat: intuitive close-up camera (heading + zoom tilt) and reveal fix
  • 12:18 chore: bump to v0.9.27 (Android code 36)
  • 12:18 feat: geometric pan/rotate threshold + gentle recenter
  • 12:06 chore: bump to v0.9.26 (Android code 35)
  • 12:06 feat: sectioned how-to text + pulsing scroll arrows + droid headroom
  • 12:06 feat: close-up auto-aligns square onto the face
  • 12:06 fix: separate SIGNAL PING and TIME ANCHOR buttons
  • 11:48 chore: bump to v0.9.25 (Android code 34)
  • 11:48 feat: true save-state resume, timed pings, fly-pan camera, margin fixes
  • 11:01 chore: bump to v0.9.24 (Android code 33)
  • 11:01 feat: slab worlds + face marking + save slot + consumable sonar
  • 07:59 chore: bump to v0.9.23 (Android code 32)
  • 07:59 feat: new title art larger with 3D nerd beside it; pet sizing; iOS-safe Exit
  • 01:02 chore: bump to v0.9.22 (Android code 31)
  • 01:02 feat: Exit button on the title screen
  • 01:02 fix: quadrupeds (gecko-drone, robo-cat) stand still
  • 01:02 fix: drone-probe hovers above the terrain crest
  • 01:02 feat: live score top-right with animated bonus hand-off
  • 00:53 chore: bump to v0.9.21 (Android code 30)
  • 00:53 feat: painted logo art on the title screen
  • 00:45 chore: bump to v0.9.20 (Android code 29)
  • 00:45 fix: engineer flap is his wrench arm - damp only that chain
  • 00:25 chore: bump to v0.9.19 (Android code 28)
  • 00:25 fix: shrink drone-probe clutter prop to 30%
  • 00:25 fix: score flashes say Bonus, not pts
  • 00:25 fix: calm arm swing for tool-carrying walkers (engineer, exobiologist)

2026-07-21

  • 23:52 chore: bump to v0.9.18 (Android code 27)
  • 23:52 feat: completion+speed scoring and time carry-over
  • 23:52 feat: Nerd re-plans against the player view every 1-2 s
  • 23:52 feat: walls are always 2-5 segment chains at varied angles
  • 23:34 chore: bump to v0.9.17 (Android code 26)
  • 23:34 fix: terrain saw-tooth edges and straight blend crease
  • 23:34 feat: visible scoring feedback + droid catch points + clear droid spawn
  • 23:34 fix: droid bounces off footprints instead of entering them
  • 23:12 chore: bump to v0.9.16 (Android code 25)
  • 23:11 feat: Final Nerd finale, unspent-anchor bonus, credits label fix
  • 23:11 feat: smoothed terraced terrain + finer skin grid
  • 23:11 fix: pause how-to — droid spins with target, scrollbar hugs notes
  • 23:11 fix: cast browser keeps spin angle across suspects
  • 23:11 feat: procedural droid thruster + wall avoidance
  • 22:31 chore: bump to v0.9.15 (Android code 24)
  • 22:31 feat: pause-screen droid moves beside the field notes, larger
  • 22:31 feat: menu how-to shows only nerd candidates, droid as constant sidekick
  • 22:31 fix: per-pose Companion scale + tighter portrait framing
  • 21:37 feat: full crowd re-scatter + camera pull-back on continue (v0.9.14)
  • 21:28 feat: per-level fail reveal + nerd escape on continue (v0.9.13)
  • 21:14 feat(v0.9.12): fail reveal, cast-browser how-to, live droid everywhere
  • 20:56 feat(v0.9.11): cast identities, droid on dashboard, celebration, terrain polish, dramatic Turn (9 items)
  • 20:29 feat(v0.9.10): terrain reads — height tinting; grazing-angle seams closed
  • 19:50 fix(v0.9.9): terrain VISIBLE — winding restored by experiment; slab floor replaced by heightfield
  • 09:27 fix(v0.9.8): terrain you can actually SEE — noise contrast + amplitude
  • 09:20 content(v0.9.7): find flash reads 'You Found The Nerd!'
  • 08:27 fix(v0.9.6): terrain actually renders — winding + signed edge falloff
  • 08:04 feat(v0.9.5): mild per-face terrain, buildings firmly anchored
  • 02:53 chore: rebundle story markdown (v0.9.4 build)
  • 02:51 content(v0.9.4): story markdown coherence pass
  • 02:30 feat(v0.9.3): free-roaming crowds, target rotation + dashboard, pause/help overlay
  • 02:06 feat(v0.9.2): quit X, anchor stacking, flicker-free smaller robot, closer arrivals, evasion that shows (a-f)
  • 01:39 feat(v0.9.1): robot companion + Time Anchor; evasive Nerd + faster Hard
  • 01:01 chore: publish-apk script — hidden download on findthenerd.com
  • 00:50 feat: version 0.9.0, shown in Settings
  • 00:45 chore: one-shot rebuild script (edit markdown -> APK -> phone)
  • 00:41 feat: app icon — the Nerd peeking, robot sidekick (Option D)
  • 00:20 feat: credits cast showcase, rotatable title Nerd, stun shake, far spawns, denser+bigger walls (e-batch)

2026-07-20

  • 23:31 feat: difficulty slider, UI click/slider sounds, wider+shallower crawl, more buildings (d-batch)
  • 23:03 feat: UI theme + consistent buttons, screen music set, sonar face-gate, taller walls, bigger structures (c-batch)
  • 22:15 feat: 3 new walkers + 5 structure buildings staged into the cast (b5, b6)
  • 21:57 feat: structure placement + true-extent sampling on poly faces (b6 prep)
  • 21:45 fix: breathing room on title + game-over screens (b2)
  • 21:43 feat: reaction blocks input; lazy slab crowds; collision steering (b1, b3, b4)
  • 21:18 feat: seamless 24s OGG music + OGG gesture loops — kills the click (items 3, 5)
  • 21:16 feat: results screen rebuilt — big rank, drawn stars, labeled table (item 6)
  • 21:13 feat: Signal Ping drains the timer 3x (item 10)
  • 21:13 feat: real difficulty spread across time, crowd, and decoys (item 8)
  • 21:12 feat: non-overlapping walls + drop random floor patches (items 4, 7)
  • 21:11 feat: longer wrong-Nerd reaction + real hands-together found pose (items 1-2)
  • 18:02 Revert game to v7 (last Fable version) — Opus updates broke Android
  • 18:00 fix(android): mix audio at device-native 48kHz to stop AudioTrack SIGSEGV
  • 17:44 v9: fix Android crash — revert audio to v7 config (keep all v8 gameplay)
  • 12:53 v8: fix audio-loop click (QOA), longer wrong anim, hands-together find, robust walls, results table, difficulty spread
  • 09:53 feat: v7 — md bundle ships text on Android, close orbit inspection, settings menu
  • 07:27 feat: v6 — audio overhaul for clicks, volume sliders, twist inertia, denser worlds
  • 01:18 feat: v5 — Signal Ping economy, graphical how-to, inertia, avoidance, walls, loading
  • 00:41 feat: v4 — md export fix, focus-pivot twist, ground textures, ranks, scan toggle
  • 00:33 docs: fill in real credits (names, music by Emily & Khloe)
  • 00:27 chore: floor_panels_0 reimported for 3D (VRAM compression + mipmaps)

2026-07-19

  • 23:33 feat: v3 — title screen, 10 levels, giant worlds, scoring, texture variety
  • 22:16 feat: full 5-level run — twist gesture, polyhedra, audio, haptics, stars, credits
  • 19:27 feat: real Meshy cast integrated — rigged walkers, static bots, dressed faces
  • 19:10 chore: complete asset manifest (categories + Nerd-cue traits for all 48)
  • 18:04 feat: v2 controls + plane levels — drag/pinch/tap, the Turn, wandering crowd
  • 17:38 feat: Meshy remesh+rig pipeline proven — rigged Nerd walks in Godot
  • 17:16 chore: Meshy bulk-pull tool + manifest draft; gitignore raw GLBs
  • 16:23 docs: spec v2 — playtest-driven redesign (controls, art, level ladder)
  • 05:13 feat: Phase B reveal + Phase C drone flight (full slice loop, placeholder art)
  • 04:56 feat: Phase A flat search — cube, ortho camera, trait-based crowd, Wrong Nerd
  • 04:25 docs: add build/setup guides and Fable kickoff prompt
  • 02:35 chore: scaffold Find the Nerd repo (spec + Godot skeleton + build setup)